VSMM 2000: 6th International Conference on Virtual Systems and MultiMedia, 3-6 October 2000, Ogaki, Gifu, Japan : Proceedings |
Contents
Holmes Ashley | 21 |
27 | 91 |
12 | 100 |
Lambert Sarah | 116 |
McAtamney Hugh | 132 |
Murata Keishi | 146 |
Pilpré Arnaud | 156 |
Table of Contents | 164 |
Kudomi Shigeki Development of a Hydraulic Force Display of | 381 |
Kuroda Tomohiro Automatic Generation of VRML Avatar | 387 |
Kwon TaeWook A New Navigation Method in 3D VE | 393 |
Kyomori Kenichi Virtual Models of the Molding Process of Wood | 403 |
Lee JiHyung A Virtual Drama Authoring System using Real | 409 |
Masuda Naoya The Style Discrimination Method from Oil | 419 |
Matsunami Kenichi Application of 3Degree Freedom Hydraulic | 426 |
Mine Yukinobu Simulation of Smart Office by Virtual | 432 |
Terashima Nobuyoshi An Experiment of Cultural Heritage Exchange through | 180 |
Watanabe Yasuhiro Proposal of New Method for Generating Surface Model | 190 |
Technical | 201 |
Hishida Takaaki Fractal Image Coding and Comparison with | 306 |
Horie Takao Collaboration with Two Remote Robot Arms by | 316 |
Imai Tomohiko A Study on Transmission of Image Information | 323 |
Ishida Akira A Method for Multicast Real Time Relay Using | 329 |
Kawai Takashi Stereoscopic 3D Images and Open Learning | 339 |
Koizumi Keisuke A Dynamic Multimedia Information Retrieval | 346 |
Kosaka Ken SimilarScenes Retrieval in Video Databases | 354 |
Kovacs Szilveszter Behaviour Based Techniques in User Adaptive | 362 |
Krzanik Lech Eservice Evolution with Continuous Virtual | 370 |
Nakagawa Masato An Application of Superresolution Techniques | 440 |
4D Visible and Palpable | 448 |
Nakayama Kanji On a Better Hand Model of Virtual Teaching for | 456 |
Nariman Dahlan Collaborative and Interactive Urban Planning | 465 |
Nishino Hiroaki A Digital Prototyping System for Designing | 473 |
Table of Contents | 483 |
Oshiro Osamu | 498 |
Qian Jingping | 507 |
Intelligent Environments Workshop | 678 |
Review Committee | 725 |
Common terms and phrases
3D model algorithm analysis animation application archaeological architecture avatar building camera color color histogram components compression computer graphics constraints construction coordinate create cultural data mining database detection developed device display e-service Engineering environment map evaluate event example experiment Figure function Gifu Gifu Prefecture Gifu University haptic human IEEE image mosaic immersive implemented input interactive interface Internet Japan Kansei measurement method module motion motion capture multimedia museum navigation node operation paper parameters path performance pixel planning player position problem Proc proposed PSNR real-time reconstruction region rendering retrieval scene screen selection sensor sequence server shape shown shows SIGGRAPH simulation structure surface task techniques texture user model user's virtual environment virtual heritage virtual models virtual object virtual reality virtual space virtual world visitors visual VRML watermark